Project

The project is called "The Night in the library" and its idea was based on a story, where two girls are accidentaly trapped in a library for a night. One of them loves books, but the second one hates reading. At nights books come to life, and their heroes introduce the magical world of books.



That was the topic around which we implemented many project activities aimed to develop reading interests and make students aware of the great value of reading.


Together we have discovered new books and written our own stories, which we have later uploaded as e-books. Using numerous applications and internet tools we have shown our favourite books, recommended interesting ones. The students have encouraged their friends to read through hand-written comic books, animations and movies.


The effects of mutual work and joy are for example: electronical book titled "The night in the library" in the form of an e-book and a blog, ecological lexicon of library monsters, illustrated theme English-Czech-Polish-Slovak-Slovenian dictionary and multilingual video-dictionaries, avatars, quizzes, plays and games made by students and teachers, multimedia presentations, electronical posters and interactive pictures about favourite books, tips, information about the most beautifull european libraries on Facebook and Pinerest, set of free tools and programmes (mainly helpful in creating books) used in the project.



We have arranged many reading events: The Fairy Parade, Reading Marathon, Great School Fairy Writing, we have spent a night in the library, we have taken part in a lot of contests, together we have celebrated The International Month of School Libraries.


Thanks to being part of the project, the students improved their skills in using ICT tools, developed their capabilities in English language, discovered elements of their partners languages. The project made them be more aware of reading values, developed their creativity and independence, aroused their interests, hobbies and talents.


At the beginning we have introduced ourselves, our schools and cities in programmes called ThingLink, Voki and different applications to edit photos and movies. The children have been writing books in programmes: Storybird, Kerpoof, StoryJumper, ZooBurst and have been creating e-books in: Bookemon, FlipSnack, Issuu, Mixbook.


Their favourite and reccomended books, as well as their hobbies and dreams they have shown through: Glogster, Lino, Pinterest, Shelfari, Padlet, PowerPoint. Their creativity has been exposed in posters, presentations, comic books, animations, movies and other materials encouraging to read and showing, that books are cool. They have been using tools: DomoAnimate, Bitstrips, Creaza, Pixton, StoryboardThat and ToonDoo.


Eagerly they have been thinking about and creating games and tasks for their partners in programmes: Blubbr, Educaplay, LearningApps, Zondle, JigsawPlanet, MazeGenerator, PurposeGames, Quizlet. Some of the students are now controlling their own blogs, where they share their thoughts about projects topics and also upload their works.


Every group presented a chosen modern book from their country. We compared reading preferences throught three generations. The children gathered information about books remembered from childhood of their parents and grandparents and later compared them with their favourite ones. They were shocked that some books connect all three generations.

 The great commitment and creativity indicates one of the last actions - an idea of the contest for the most interesting bookmark with an objection, that the students will carry it out just by themselves. Children loved the idea and on their own created the set of rules, announced the contest and encouraged the partners to join the action. After that they presented themselves as the jury and handed awards to the winners. They did really wonderful job.

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